Freedom Fighters 1 Free Download PC Game Full Version
Freedom Fighters 1 takes place in an alternate
reality that never saw the dissolution of the Soviet Union. Instead, the Red
threat has continued to grow since the end of World War II, taking hold in
countries as close to home as Cuba and Mexico. The game opens with the plumbing
team of Chris and Troy Stone paying a visit to the clogged sink of Isabella
Angelina, who also happens to be a vocal member of a watchdog organization
devoted to informing the American public about the evils of the Soviet Union.
The duo enters her apartment to find that it has been hastily evacuated, and
soon after, Soviet troops bust in to try to find her, only to capture Troy
instead. The Soviet invasion of the US has begun.
While the enemy AI doesn't seem to be quite as
smart as your team, the Soviet troops are good at taking cover and using nearby
gun turrets to ensure that your advance is a difficult one. They'll also use
cover and will take advantage of their superior numbers, making them a
consistently challenging foe. In all, Freedom Fighters' friendly and enemy
artificial intelligence is easily some of the best to date in a shooter. The
game has four difficulty levels, and the increase in challenge from one level
to the next is noticeable. You'll definitely be taking more damaging fire as
you slide up the difficulty scale. Additionally, the game is good at getting
more difficult as you move through the missions. Near the beginning, you'll be
facing basic troops with pistols and other light weapons. But you'll start to
see larger troops with flak jackets and shotguns and heavily armored machine
gunners, and later in the game you'll even face off against a tank.
The only problem with Freedom Fighters is that
there simply isn't enough of it.
The only real problem with Freedom Fighters is
that there simply isn't enough of it. While the game does a good job of making
you think you're nearly finished, only to toss another set of missions at you,
veteran action gamers should be able to get through the game on the second or
third difficulty setting in eight to 12 hours. However, unlike other action
games of similar length--Max Payne, for example--the game doesn't really give
you much reason to go back through and play a second time. Rather than giving
you access to special features or alternate modes, completing the game simply
gives you the ability to go back and play any mission at will, though with the
entire squad you've amassed.
Freedom Fighters is simultaneously appearing on
the PC and all three major consoles. While each version of the game is about as
equally impressive on its respective platform, there are definitely some
differences in control. The PC version of the game makes great use of the same
mouse-and-keyboard control you'd expect from most first- or third-person action
games. It also offers more-precise aiming control. The console versions
understandably rely on auto-aim to make up for a gamepad's relative lack of
precision, though you can still aim manually in the console versions of the
game, which is required for doing things like blowing up explosive barrels to
take out a cluster of troops at once.
The console versions of the game all contain a
four-player multiplayer mode. Though it isn't really a main focus of the game,
the multiplayer mode is basically a version of king of the hill, where one team
must hoist their flag and hold the position until a time limit has been
reached. The PC version doesn't have this mode, but it isn't strong enough to
really be missed. The ability to play the game's outstanding single-player
campaign cooperatively, online or off, would have been a much more meaningful
multiplayer addition.
Graphics is another area that varies from
platform to platform, but again, each version looks pretty fantastic when
compared to other similar titles on each system. The models look and move well,
the game keeps a pretty solid frame rate throughout, and the environments are
realistically urban, giving the game a nice New York City feel. Weapon fire, lighting,
and most other effects look appropriately dramatic. As you'd expect, the PC
version offers the greatest graphical performance, especially when running at
1600x1200 or higher with the draw distance set as far as it will go. By
comparison, the console versions aren't quite as sharp, though the Xbox
version's visuals outpace the GameCube and PS2 equivalents. The GameCube
version also occasionally shows seams between its polygons, which makes it look
slightly worse than the others, though still great in its own right. The
graphics do have a bit of an impact on gameplay--it's more difficult to see
troops at a distance on the console versions than it is on the PC. When you're
trying to gun down an entire squad from a machine gun turret, you can't do any
zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately
menacing and speak in their native language.
The sound in Freedom Fighters is really
terrific. With only a couple of exceptions, the voice work is well done. The
Russian soldiers sound appropriately menacing and communicate with each other
in their native language. The sounds of combat, especially when you're working
with a large squad, are of particular note, as they really make you feel like
you're on a battlefield. The game's music, filled with choral vocals
reminiscent of the Soviet national anthem, is also a stellar high point, and it
adds a perfect level of drama to the proceedings.
While the game could have been lengthier,
Freedom Fighters is still just an outstanding blend of pure action and tactical
squad combat. The squad control works incredibly well, making it easy even if
you haven't had much experience with squad-based games in the past. Anyone
looking for thrilling action with refined control and a great premise need look
no further than Freedom Fighters.
After that brief setup, you're thrust into the
role of Chris Stone, and you hook up with Isabella's resistance movement almost
immediately. Operating from the sewers beneath New York City, the movement aims
to overthrow the invaders and drive the communists out of the country. You'll
start as a lowly member of the team, but you grow in popularity and influence
as the game goes on, and Chris will slowly transform from an average
32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its
storytelling. Most of the game's plot is advanced by a series of humorous
Soviet-run newscasts, which cover your actions as terrorist activities. Your
missions are laid out in the rebel base, and the briefings are great at
explaining the strategic significance of, say, reclaiming a high school
building for the red, white, and blue. Though the story is told well and works
great in the context of the game, it's pretty short on substance. Aside from a
foreshadowed plot twist that you can see coming from a mile away, not a whole
lot happens in the game. It must also be said that the game doesn't provide
much closure at the end, simultaneously setting up for a sequel while not
really leaving you with a tremendous feeling of accomplishment. A more
climactic final mission would have gone a long way. These things hardly affect
the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a
rock-solid third-person shooter, with smooth and responsive controls. You can
shoot from the hip or raise your weapon for precision firing, which causes the
camera to zoom in slightly for a cool over-the-shoulder view. You have an
inventory of items and the ability to carry a pistol and one primary weapon,
such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket
launcher, or a submachine gun. You'll also be able to carry grenades, Molotov
cocktails, high explosives, binoculars, and health packs that restore your health
when used, though they can also be used to heal wounded civilians or other
freedom fighters.
Once you've operated on your own for a little
while and have gotten used to the control, thanks to some well-placed training
messages, the game gives you the ability to command up to two other squad
mates. By increasing your charisma rating--which goes up as you complete
missions and can also be given optional boosts if you rescue prisoners or heal
civilians--you can eventually control up to 12 soldiers simultaneously. Running
with a crowd definitely makes Freedom Fighters feel like a much larger game,
and the late-game firefights that erupt when you have a larger squad are
extremely impressive and, more importantly, a lot of fun.
Squad control is both simple and effective in
Freedom Fighters. You need only three buttons to command your troops on the
battlefield. The recall button forces troops to fall in behind you. The attack
button can be used to send troops after a specific soldier, or you can target a
general area to get troops to cover specific locations. Finally, the defend
button is used to get troops to hold their position. Tapping the buttons will
assign commands to one member of your squad, but holding the button down for a
split-second longer assigns the command to your entire squad, which is usually
more effective.
The squad AI isn't perfect--we saw our troops
get hung up when attempting to climb down onto some train tracks, and we saw
one instance of a squad member not taking the most efficient path to its
destination--but its rare problems are easily overlooked because the rest of
the time they work very well, and using your team effectively is really
satisfying. Squadmates support each other and naturally use the urban terrain
for cover. You can effectively lead their charge, or you can let them do a lot
of the work themselves and support them with covering fire. The squad dynamic
lends the action a great deal of variety, ensuring that no two skirmishes will
play out in quite the same fashion.
Players looking for thrilling action with
refined control and an excellent premise need look no further than Freedom
Fighters.
Manholes also serve as the game's save system.
The game is saved automatically whenever you move from one location to another,
and you can also make quick saves there. There are enough save points to keep
things fair, but not so many that you can remove the game's challenge by saving
every few seconds. It's a good balance.
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Bad Boys 2 game download full version
Bad Boys 2 game is a very similar to the part of gta vice city and gta san andrese. You r a guy who work for the Mafia. Your can walk in the city and steal the cars you see. Just ger close the a car and steal the cars you see. Just get close the a car and press Enter ger into it .You'll get different missions. Read dialoguse. carefully to know what to do.
Commandos 3 Men of Courage PC Game Full Version Free Download
Commandos 3 Men of CourageIt can't be recommended over the PC version, let alone wholly recommended in its own right, except to those looking for an extremely tough PS2 action strategy game.
The direct approach isn't always the best approach--this concept lies at the heart of Commandos 3 just as it did with its predecessor, the innovative 1998 real-time tactical combat game that mixed elements of stealth, action, and even puzzle-solving in a World War II setting. Spanish developer Pyro Studios' visually stunning sequel takes the core gameplay of the original, adds some of the features from the 1999 stand-alone expansion pack along with plenty of great new ideas, and ultimately provides a highly challenging, sophisticated experience that's even better than the first. But be warned--Commandos 3 can be as intimidating as its premise makes it sound: You'll command a small group of elite Allied operatives deep behind enemy lines to perform a series of important clandestine missions. At every turn, your commandos will be avoiding the patrols of German or Japanese forces. It can be a difficult game, especially at first, but Commandos 3 truly evokes the intensity of the harrowing depictions of World War II that you've probably seen in film or on television.
Your commandos will engage in multiple high-priority missions.
Actually, the game clearly alludes to the movies that inspired it--even the manual admits that the game has more in common with fictional accounts of the war than with factual ones. If you're familiar with classic World War II movies such as The Guns of Navarone, Bridge on the River Kwai, or even the more recent Saving Private Ryan, then you'll easily catch the references to these films in the game's various missions. As in these and other epic World War II movies, in Commandos 3 you'll have to do such things as rescue Allied soldiers, sabotage powerful sea vessels, assassinate key enemy officials, get your hands on important documents, and much more. The objectives are plentiful and varied and the game will take you to a wide variety of real-world settings, but the overall number of missions in Commandos 3 seems small: There are only 10 main missions in the game. You must play through them all sequentially, even though they aren't necessarily related to one another. In fact, the relative length and difficulty of each mission doesn't necessarily increase from one mission to the next, either.
Make no mistake, though--by any standards, all these missions are huge, and you'll typically spend many hours trying to accomplish the laundry list of objectives in each one. There's also good incentive to replay each mission, since a number of smaller bonus levels can be unlocked if you thoroughly explore the main missions. And the game's two higher difficulty settings noticeably affect the way enemy guards react, requiring you to take different paths to success. But before you can get into the main missions, you must first get through two "tutorial" levels, which have to be the most difficult tutorials ever put into a game. These smaller missions provide very little actual tutorial--instead, they take a sink-or-swim approach by dropping you straight into enemy territory, leaving you to learn the hard way about the intricacies of the complex gameplay of Commandos 3. This can make the first hours of play unnecessarily frustrating, so much so that some players may be quickly turned off to the game. That's too bad, because Commandos 3 is well worth the effort it takes to learn.
Each mission area is rendered in exceptional detail.
The colorful, memorable cast of characters at your disposal comes mostly from the previous Commandos games and includes a powerful Green Beret; a deadly marine; a spy capable of disguising himself as the enemy; a sapper, your demolitions expert; a mechanic who can commandeer enemy vehicles; a master sniper; and even a seductive secret agent. New additions to the roster include a fleet-footed thief and an unlikely bull terrier whose barking can distract your foes. You'll also join forces with Allied troops whom you can control in many of the missions.
In the original Commandos game, each character had a limited, very specific set of skills--for example, only the Green Beret and the spy could actually move enemy victims' bodies so that other guards wouldn't see them, which made these two the key players in most missions. In Commandos 3, for the most part, each character has a wider variety of skills and is much more versatile--for example, most everyone can now move bodies out of sight. This gives you many more strategic options during play and, for better or worse, eliminates much of the puzzlelike feel of the original game's missions. The game's sole remaining puzzle element lies in the fact that you can't choose which commandos to bring into a mission and can't choose their starting equipment--you'll just have to make do with what you get.
Commandos 3's multiplayer mode lets you attempt all the missions cooperatively, though the host player has to have beaten them in single-player mode first. This option lends even more replay value to a game that will take you many dozens of hours to finish on your own--thus, the GameSpy Arcade program is provided to let you easily find allies to play with.
Like its predecessor, Commandos 3 is a distinctive game with a great design and a lot of impressive features. Yet Commandos 3 is even better than the first--its design is much more focused, the missions are more involved, and the expanded options for your commandos are all excellent. As a result, the game will certainly appeal to most anyone who likes a challenge for both the mind and the reflexes. And what a challenge--you'll feel a real sense of reward and relief after finishing each of the epic missions in Commandos 3.
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Need for Speed 2 Special Edition
Need for Speed 2 Special Edition is a 1997 racing video game,
developed by Electronic Arts Canada and published by Electronic Arts.
It is a part of the Need for Speed series and sequel to The Need for
Speed (1994), significantly deviating from the emphasis of realism in
The Need for Speed to arcade-like gameplay, though it introduces the car tuning.
As does its predecessor, Need for Speed II features several exotic
cars, and includes tracks set in various parts of the world. The game
also opted to remove police pursuits introduced in The Need for Speed.
There
are three main game types. The first two are single race and
tournament and the last is a knockout race. Single races allow players
to become familiar with the circuits and increase their skill of any
one of the six tracks. The six tracks are called Mediterranean, Mystic
Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.
Cars that are playable from the start include the McLaren F1, Ferrari
F50, Ford GT90, Jaguar XJ220, Lotus GT1 and Lotus Espirit V8,
Italdesign Cala, and the Isdera Commendatore 112i.The game features
extensive multi-player options including two to eight players over a
LAN, by modem or serial connection and with split-screen racing.
One of the towns on the Mystic Peaks track
In
a single race the player selects the opposing car, while all cars
compete in a tournament and at the start of a knockout race. There is
also two playing styles—arcade or simulation. Arcade mode improves
handling while simulation mode is intended to provide more realism.[3]
The number of laps can be chosen from two, four or six. Automatic or
manual transmission as well car paint color are selectable in all game
types.
A
tournament race involves playing all tracks in order with the starting
track able to be selected. Only after successfully completing a
tournament in first place can knockout races can be played. Knockout
races involve racing two laps over each of the six tracks with a number
of opponents. These disqualification races always start on the easiest
circuit and continue through each map, with the player who finishes
last being eliminated after each race. After advancing through all the
tracks another circuit is revealed. Monolithic Studios can then only be
played by completing all knockout races first.
Cheat
Type these cheats in the main menu:
Type kcjones at the main menu to drive with a rainbow
color car and horizon. (3Dfx only)
Type silspd as your name when you recieve a record to
make your car heavier.
Type roadrage at the main menu and when you honk your
car when an opponent is in front of you, your opponent
will crash.
Type mad at the main menu to have cows fly behind you
car instead of dust. (3Dfx only)
Hold h while racing to give your car a short speed
boost (the slot cheat must be enabled).
Type slot at the main menu to enable slot mode in the
Player Car menu (note that you must be in either
Arcade or Wild modes). This will automatically turn
you car for you making you only have to push the accel
button to race.
Type chase at the main menu to make the opponent cars
follow you if you are in front of them. You can make
them drive over jumps, make them crash, etc.
Hold n when the race is loading to drive during the
night. (n/a with 3Dfx)
Type rain at the main menu to race with rain
conditions in the Proving Grounds or Mystic Peaks
track. (n/a with 3Dfx)
Type slip at the main menu to get slippery tracks.
Type pioneer at the main menu to upgrade all the cars
engines. This will give them better handling and
faster speeds.
Type rushhour at the the main menu to get a lot of
traffic on the road.
BONUS TRACK CHEAT
Type hollywood at the main menu to obtain the secret
track, Monolithic Studios.
BONUS CAR CHEATS
Type bomber at the main menu to obtain the Bomber BFS.
Type fzr2000 at the main menu to obtain the FZR 2000.
Type tombstone at the main menu to obtain a Tombstone
Daytona racing car.
REMOVE INVISABLE WALLS
Start the race on either the Mediterraneo or the
Mystic Peaks track with the McLaren F1 in Simulation
Mode. At any time during the race, drive in reverse,
keep your horn blaring and hit any at moveable object
(not a sign) at about 60 MPH. Now the cheat is
enabled. To use the cheat you must drive over 80 MPH
and hit any guard rail, bridge, etc. You will fly off
track.
TILT CHEAT
Select the FZR2000 as your car and drive using manual
transmission. At the beginning of the race speed up to
50-60 MPH. When you reach this speed shift to neutral
for one second then to reverse for one second without
hitting the gas key. Now hold down gas, your car will
be tilted forward for about 15 seconds, this is really
wierd!
INVERTED LOTUS GT1
Select the Lotus GT1 as your car and drive with
automatic transmission with Arcade style racing. While
racing in any course, once you reach the speed of 193
MPH (311 KM/H) quickly hit down shift twice, making
your car go reverse. Your car will point straight up
into the air for the rest of the race, even while you
shift back to forward.
OVER-HEAD CAMERA
During the black screen after loading press and hold b
and RIGHT SHIFT 6 times. Then after the camera zooms
to the car at the beginning of the race press and hold
these keys 6 times again. You will now be able to
drive in the over-head camera view.
9 CAMERA VIEWS
During the black screen after loading press and hold
c, b and RIGHT SHIFT 6 times. Then after the camera
zooms to the car at the beginning of the race press
and hold these keys 6 times again. You will now be
able to drive in 9 different camera views.
CIVILIAN CAR CHEATS
Type in the below codes to make all the cars
(including you) one of the secret cars. When you type
one of the go cheats you will be the only car on the
road with that vehical, to drive it with all other
civilian cars type rushhour then a go cheat at the
main menu.
Cheats Result
vip - Limousine
schoolzone - School Bus
madland - Wooden Stand
rexhour - Tyrannosaurus Rex
go18 - School Bus
go19 - Commanche Pick-up Truck
go20 - School Bus
go21 - Tractor Trailer
go22 - School Bus
go23 - Audi Quattro
go24 - School Bus
go25 - School Bus
go26 - Mercedes-Benz
go27 - Volkswagen Fastback
go28 - Mazda Miata
go29 - School Bus
go30 - School Bus
go31 - Mercedes Unimog Army Truck
go32 - School Bus
go33 - Mercedes Unimog Snow Truck
go34 - Monolithic Studios Tour Bus
go35 - Limousine
go36 - Mazda Miata
go37 - School Bus
go38 - School Bus
go39 - School Bus
go40 - Wooden Box
go41 - Hand Cart
go42 - Wooden Stand
go43 - Tyrannosaurus Rex
go44 - Wild West Style Wagon
go45 - Souvenir Stand 1
go46 - Souvenir Stand 2
go47 - Souvenir Stand 3
go48 - Log
go49 - Crate 1
go50 - Box of Beer
go51 - Block of Rock
North Country shortcut:
As you just pass through the blue tunnel suddenly
apply brakes and move to the right. You will be over
to the next road! It will save your 7 to 9 seconds.
Pacific Spirit shortcut:
Just before you reach the 180° turn you will see a
pathway on your left. Slow down and move to the left.
It can really improve your position if you are quick!
Cheat:
roadrage - this cheat enables the car to turn by itself
when 'h' (HORN) is pressed and when a opponent comes
near it gets thrown away.
Cheat:
Type these cheats in the main menu.
CHEATS - THEIR WORK
FZR2000 - gives u a bunus car(fastest)
Bomberbfs - gives u a bunus carschoolzone - gives u a bus.
vip - Makes all vehicles (including traffic)
limousines.
slip - Enables super slip 'n' slid mode. Makes
the cars skid more
than usual. Cooks some awesome doughnuts!
bomber - Bonus car
rushhour - ?
fzr2000 - SUPER bonus car
pioneer - Pioneer mode, very FASThollywood - Secret trackgo this link http://www.muhammadniaz.net/2011/06/need-for-speed-2-special-edition-game.html
Gun Free Download PC Game Full Version
Gun Game is a Revisionist Western themed video game developed by Neversoft, and published by Activision for the Xbox, Xbox 360, Nintendo GameCube, Microsoft Windows and PlayStation 2. The game was released in North America on November 17, 2005, and during mid to late-November in Europe. Since October 13, 2006, the game has been available to buy on Steam.The PlayStation Portable version, released on October 10, 2006, under the title, Gun: Showdown, features new side missions, a multiplayer mode, and other additions that were not available in the console version
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Counter Strike Carbon the
new first Person shooter, designed to deepen and refine the very
command game mechanics " five by five" for which all come to love and
Counter Strike. Counter Strike Carbon Expands upon the team based action
gameplay that the franchise pioneered when it was launched 12 years
ago. Counter Strike Global Carbon New Maps, Characters, and Weapons and
Delivers Updated Versions of the classic CS content (de_dust, etc.). In
addition, Counter Strike Carbon introduces new gameplay modes,
matchmaking, leader boards, and more.
Game Modes
Classic Competitive
This
is the classic gameplay that made Counter Strike famous. Queue up and
join a 5v5 best of 30 match using standard competitive Counter-Strike
rules on one of the classic maps. You can join a match on your own, or
form a team and enter a match as a unit.
Classic Casual
Ready
to play some Counter Strike, but don’t want to commit to a full match?
Find a casual match and play at your own pace. In Casual mode, players
automatically receive body armor and defusal kits and gain bonus
rewards for kills.
Demolition
In
demolition mode, players take turns attacking and defending a single
bombsite in a series of maps designed for fast paced gameplay. Players
are automatically granted a starting weapon, and advance through a
sequence of firearms when they register a kill. If you’re up to the
challenge, you can try to register a kill each round and reach the ultimate weapons, powerful sniper rifles.
Arms Race
Arms race is a gun progression mode featuring instant respawning
and a ton of close quarter combat. Players gain new weapons
immediately after registering a kill as they work their way through
each weapon in the game. Get a kill with the final weapon, a golden
knife, and win the match.
System= Pentium 4 CPU 1.7 GHz
RAM= 256 MB
Video Memory= 64 MB
Size= 440.8
OS= Windows xp, Vista, 7 and Windows8
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Though it has some startling moments and a few fun sections, it's mostly just a mediocre version of a mediocre game.
The game popularized a new genre, which video game players
call "survival horror" and PC game players call "Alone in the Dark
clones." Dino Crisis was one of the many games that followed the
Resident Evil formula to the letter - its main selling point being that
it was from the same designers. Almost a year and a half after its
release on the PlayStation, Dino Crisis has been released for the PC.
And though it has some startling moments and a few fun sections, it's
mostly just a mediocre version of a mediocre game.
The primary difference between Dino Crisis and Resident Evil is the story. Whereas Resident Evil took its setting
and its story from Night of the Living Dead, Dino Crisis takes its
setting and story from Jurassic Park. You play as Regina, part of a
military rescue team sent to a top secret research facility to
investigate an accident. The facility, in which a new form of energy
is being researched, is located on an island. Something has gone wrong,
and the island has been overrun with dinosaurs. In fact, the plot is so
much like Jurassic Park that late in the game, one of your teammates
exclaims, "It's just like that movie!" Your team isn't much help,
needless to say.
Other
than the story, the game is identical to Resident Evil. You run around
the research facility while picking up items, shooting things
(dinosaurs, in this case), and solving puzzles. The game is played from a
third-person perspective, and the camera angles change to create
suspense. As in most games that borrow the concept of Alone in the
Dark's cinematic camera angles, much of the suspense in Dino Crisis
comes from the fact that you simply can't get a good look at things that
are attacking you. Unfortunately, the winding, narrow corridors of the
facility aggravate this issue and can make the combat frustrating.
You'll be grateful for the few scenes in the game in which the camera
actually trails behind you.
The
graphical problems of Dino Crisis are made worse by the fact that the
game does little to take advantage of the superior PC hardware. It looks
like an old PlayStation game. The characters are blocky, and the
backgrounds are pixilated almost beyond recognition at times.
Furthermore, the backgrounds occasionally slightly shake, and textures
move like liquid. This irritating effect is not unlike the jittery
animation found in the cartoon show Dr. Katz: Professional Therapist,
and it may make you take those epilepsy warnings seriously.
Like
Resident Evil, the course of Dino Crisis is basically a series of door
puzzles interrupted by the occasional fight scene. The door puzzles in
this case are uniformly easy - when you find the key to open a new area,
it will be very obvious where to go next. And where Resident Evil would
often give you some sort of exciting sequence to break up the monotony,
Dino Crisis doesn't give you much to do other than run around the
facility looking for keys and codes to open new areas. The worst parts
are the crate-pushing puzzles. For some reason, Regina can push a crate
only once, and once it's pushed, it's stuck in its new locale. One
crate-oriented maze in the latter section of the game can actually
become a premature end, and the weird save-game function (you can save
only when leaving certain rooms) makes the game's occasional dead ends
all the more frustrating.
The combat isn't much better than the puzzles. The dinosaurs
act exactly like the zombies from Resident Evil, only they're faster.
Shoot them a few times, and they'll fall down. But they might get back
up again! This behavior makes sense in the undead, but it's less creepy
with a big lizard. You'll also notice very few distinct types of
dinosaurs. Your primary opponent is always the same dino, a sort of
generic large lizard-looking thing. And while your first encounter with a
Tyrannosaurus will give you a
good start, your second and third probably won't. Besides, you don't
actually need to kill these beasts - you can always just run around
until an escape route opens.
Had
Capcom decided to put more effort into a PC version of Dino Crisis, the
game would have been slightly better. It would certainly look better,
and all the standard problems with video-game-to-PC translations, like
the absence of a save-anywhere function, would have been absent. But
it's doubtful that Dino Crisis would have been more fun. The problem
with Dino Crisis is that even though it is an exact replica of Resident
Evil, it lacks the creepy atmosphere that made Resident Evil so popular
in spite of its problems. Like Resident Evil, it has bad voice acting
and frustrating camera angles. Unlike Resident Evil, it isn't scary. If
you love dinosaurs and you love Resident Evil, you'll likely get some
satisfaction from Dino Crisis. But those players outside of that limited
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